ERROR
Infinite Chess
Guide
Rules
The rules to Infinite Chess are almost identical to classical chess, except the board is infinite in all directions! These are the only notes and changes you need to be aware of:
- Pieces with sliding moves, such as the rooks, bishops, and queen, have no limit to how far they can move in one turn! As long as their path is unobstructed, you can move millions!
- In the "Classical" default variant, white pawns promote at rank 8, and black pawns at rank 1. In this image, this is indicated by the thin black lines, they are faint, see if you can spot them! Pawns only need to reach the opposite line to promote, not cross it.
Square notation is no longer described by the letter and rank number (i.e., a1), rather, each square is defined by a pair of x and y coordinates. The a1 square has become (1,1), and the h8 square has become (8,8). On desktop devices, the coordinate your mouse is over is displayed at the top of the screen.
All other rules are the same as in classical chess, such as checkmate, stalemate, 3-fold repetition, the 50-move rule, castling, en passant, etc.!
Be Careful!
The openness of the infinite board means it is very easy to exploit forks, pins, and skewers. Your backside is often very vulnerable. Watch out for tactics like this! Be creative about forming protection for your king and rooks! Opening strategy is very different from classical chess.
Many other variants have been created with the aim of strengthening your backside.
Controls
Click and drag the board to move around. Scroll to zoom in and out. Click any piece, including your opponent's pieces, to view their legal moves at any point! Additional controls are:
- WASD to move around.
- Space and Shift to zoom in and out.
- Escape to pause the game.
- Tab toggles the arrow indicators on the edges of the screen pointing to pieces off-screen. By default, this mode is set to "Defense", which shows an arrow for pieces that can move to your location from where they're at. But tab can switch this to mode "All", or "Off", of which "All" reveals all pieces on those orthogonals and diagonals, Whether they can move orthogonally or diagonally. This setting can also be toggled in the pause menu. Clicking these arrows will teleport you to the piece they're pointing to.
- 1 will toggle "Edit Mode" in local games. This allows you to move any piece anywhere else on the board! Very useful for analyzing.
Those are the major controls you need to know. But here are some extras if you ever find yourself needing them!
- R will reset the rendering of the pieces. This is useful if they turn invisible. This glitch can happen if you move extreme distances (like 1e21).
- N will toggle the rendering of the navigation and game info bars, which can be useful for recording. Streaming and making videos on the game is welcome!
- M will toggle your FPS meter. This displays the number of times the game is updating per second, not always the number of frames rendered, as the game skips rendering when nothing visible has changed, to save compute.
- P will toggle icon-rendering. These are the clickable mini-pictures of the pieces when you zoom out far enough. In imported games with over 50,000 pieces this is automatically toggled off, as it is a performance throddler, but they can be toggled back on with P.
- ` (backtick, or the same key as ~) will toggle Debug mode.
Fairy Pieces
You already know what you need to know to play the default "Classical" variant. Fairy chess pieces are not used in conventional chess, but are incorporated into other variants! If you find yourself in a variant with some pieces you haven't seen before, let's learn how they work here!
Chancellor
Moves like a rook and a knight combined.
Archbishop
Moves like a bishop and a knight combined.
Amazon
Moves like a queen and a knight combined. This is the strongest piece in the game!
Guard
Moves like a king, except it is not susceptible to check or checkmate.
Hawk
Leaps exactly 2 or 3 squares in any direction.
Centaur
Moves like a knight and a guard combined.
Knightrider
Hops like a knight infinitely in one direction, until obstructed.
Obstacle
A neutral piece (not controlled by either player) that blocks movement, but can be captured.
Void
A neutral piece (not controlled by either player) that represents the absence of board. Pieces may not move through or on top of it.
Board Editing
There is an external board editor currently available on a public google sheet! It includes instructions for how to use it. This requires some basic google sheets knowledge. After setup, you will be able to create and import custom positions into the game via the "Paste Game" button in the options menu!
To play a custom position with a friend, have them join a private invite, then both of you paste the game code before you start playing!
An in-game board editor is still planned.
Play - Online
Variant
Clock
Color
Private
Rated
Join Existing - Active Games:
Private Invite:
Your Invite Code:
Accept draw offer?
Paused